move mouse to have base cannon to point, click to shoot, ammo replenishes by 1 every 2 seconds units: swordguy: 3HP[33% chance to get hit when it hits], 1 atk, costs 15$ hammerguy: 4HP[33% to get hit when hitting], 1atk[33% to deal 2], costs 20$, 66% the speed of swordguy. shieldguy: 5HP[always gets hit], costs 10$, 50% the speed of swordguy, but stops zombies. wrenchguy: 1HP[25% chance to get hit when hitting], x2 speed of a zombie, 1atk. costs 5$ speardude: 2hp[20% to get hit], 1 atk, costs 10$, slightly slower than swordguy, slightly better knockback but slightly longer hit time. bucketdoordude: 7HP, Costs 15$, its just a stronger variant of shieldude armored sword guy: in the name, 5hp, costs 18$, same damage, but 0.2 steps slower. enemies: zombie: 2HP, 1$, 1-2atk conezombie: 3HP, 2$, 1-2atk skatezombie: 3HP, 3$, 1-2 atk, x1.5 speed until hit once bucketzombie: 4HP, 3$ screenzombie: 5HP, 4$, 1-2atk flagzombie: 3HP, 3$, 1-2atk zombified swordguy: 3hp, same speed as sword guy, 3atk radioactive zombie: 7HP, 10$, 1-2atk, quicker radioactive conezombie: 8HP, 11$, 1-2atk, quicker
V1: C A N N O N... it go pew pew V2: money, you start with 15$ V3: hp now exists but u still cant die, everything else can V4: Swordguy!, he has 3hp, ands is x1.3 the speed of a regular zombie. V5: Hammerguy, same speed as a zombie, but 33% chance when attacking to deal more damage V6: shield guy!, my favorite right now, he has screendoor, like the screenzombie. V7: wrenchguy, he uh hes weak. 2hp 0.5atk, costs 5$, but has V8: speardude!, he has 2 hp, 80% to dodge cuz spear and all, longer reach, 1 atk tho, costs 10$, and some slightly better knockback, but takes slightly longer to hit. V8.5: made it so you generate 0.5$/2s ! V9: now you can change between bullets!, regular, and exploding, exploding explodes, on contact it go boom, but you have to wait 2 more second to launch another one, but deals double damage V10: NOW... swordguy, when killed, has a 1 in 4 chance.... to get ZOMBIFIED!, same speed, same HP, BUT, he has a sword, he does 3 atk!, and he takes no knockback!, and he goes to where the swordguy died! V11: cuz they were to op, now using exploding bullets, adds 1 to radioactivity, it goes down VERY slowly, but the higher it is, the higher the chance radioactive zombies spawn, they have 7hp, and are faster, but deal 1-2 damage cuz it cant be to hard, but they do give 10$, and shieldguy doesn't completely stop them. V12: bucketdoor dude... he uh hes just a buffed shieldguy with more hp, with 7hp, but a bit slower and costs 15$ V13: another bullet! homing!, it continues to follow your mouse quickly, until hitting a zombie or the edge, and then it deals damage to it, then pierces and continues but not following your mouse and keeps going at normal speed until hitting edge or zombie again. V14: armored swordguy!, he has 5hp and is only 0.2 steps slower!, same damage, just 2 armor. V15: when a have will happen in 5 seconds(4-6 zombies randomly) the base will say: "?WAVE INCOMING!!!?" exactly that.