--------------HUEBOUND-------------- ----A Team FALCON production---- --------------------------------------------- Play as Huego, a lost chroma knight in a kingdom of grey. All color has been sapped by the great GREYSCALE Will Huego be able to protect the kingdom? Can he restore color to the world? -------CONTROLS------- [ARROW KEYS] to move [UP ARROW] to jump - (once ability unlocked and equipped) Tap again while in midair to double jump - (once ability unlocked and equipped) Hold to glide [SPACE] to use sword [Z] to interact with NPCs and other objects [X] to dash (once ability unlocked and equipped) [C] to use secondary ability (once unlocked and equipped) [V] to gain (hold for a bit then release) and use (just tap) smithing points (once unlocked) [ENTER] to get a save code (note: all the above controls can be changed through the settings menu on the title screen) [0] to access the editor -------EDITOR CONTROLS------- [0] (or press the big yellow 'play' button) to exit the editor [CLICK] to paint tile (starting to paint over a tile with itself will erase it) (The menu can be interacted with to use the basic features if you don't want to use the hotkeys) [E] to set brush to the hovered tile [1-9] to set brush (1 cycles non-coloured tiles, 2 cycles special tiles, 3-8 cycle coloured tiles (R, O, Y, G, B, P, respectively), and 9 cycles entities) [Q] to toggle autotiling (default is on, and typically you'd only turn it off if you want to access a specific tile) [M] to set spawn values for the hovered entity (specific entity types will need to be hardcoded to know what values to set) [L] to switch to (or create) a specific scene [R] to use the filled rectangle tool (hold [R], then click and drag a rectangle and it will fill it with the brush) [F] to use the fill/paint bucket tool -------CREDITS------- Credit to Team Falcon of Platformer Clash VIII: - @The_Blue_J (Leader) - @Connor-Hayes (Co-Leader) - @Ranger_07 - @Kingfisher221 - @_pixelprogram - - - - - - (old alias ) - - - - - - Credit to for a bunch of the positioning math used when rendering the tiles, as well as the "ENCODING" character list and the theory behind the game save code "byte" compression system Also credit to , cause I learned a bunch of the concepts from his tutorials awhile ago Colour palette used for (at least) player, title screen, and enemies is 'twilioquest-76' by a 'Kerrie Lake' on Lospec: https://lospec.com/palette-list/twilioquest-76 Sound Effects by litupsubway, freesound_community, Universfield, Ribhav Agrawal, u_qqkrn9bn55, DRAGON-STUDIO, DJARTMUSIC from Pixabay