[_-_ Introduction_-_] SCROLL DOWN FOR INFO, INSTRUCTIONS, AND A WAY TO USE MY SYSTEMS IN YOUR GAMES FOR FREE. ADMIN ABUSE EACH WEEK (or not if I'm not active). (Leave this on, and you'll feel like the sounds are real) Step into a calm little world where everything glows, drifts, and moves at its own pace. Guide a soft light across the water and watch it make beautiful reflections. Fireflies float through the air, flickering gently as they wander, sometimes coming close, sometimes disappearing into the dark. Touch the water and watch smooth ripples spread out while reflections shimmer below like a second world. As time passes, the whole scene slowly changes. Bright daylight fades into a warm evening, then into a quiet night filled with stars and glowing lights. The moon rises and glides across the sky, and the fireflies grow brighter, filling the air with soft motion and color. There is no pressure and nothing to rush. You can move around, create light, watch the world react, and enjoy the small details. Every moment feels a little different, with gentle changes in light, movement, and atmosphere. It is simple, relaxing, and a little magical, a place where you can explore, play around, and enjoy the glow. [_-_ Instructions_-_] Click the water = gentle ripple and sound Move the mouse around = firefly follows the cursor Use the slider at the top left = adjust time Wait for time to go by = entire day cycle Play the game = soothing, relaxing, cozy, nature Press "S" = show variables Press "H" = hide variables Toolbox buttons do what they say When the net is activated, you can catch fish and spawned items. The score variable changes by 1 when an item is caught. [_-_ Notes _-_] This project is for the game jam that @Chrisstarfly hosted. Please subscribe to my YT channel: https://youtube.com/@magnizoom Please feature this project, @ceebee. [_-_ Credits _-_] (100%) Programming by @MagniZoom (100%) Art by @MagniZoom (100%) Sounds from Pixabay [_-_ System usage _-_] --Dragging and Catching If you want your own dragging-and-spawning system in a separate project, backpack the sprites "Event 6", "Net", and "Button 1". Or you can remix instead. I left a few comments in each sprite. Delete the "Net" sprite and the "Button 4" sprite if you don't want a catching system. Carefully investigate every comment, or the system might cause errors and malfunctions. Credit is appreciated. --Water and Ripples You might have noticed that when you click on water, a tiny circle grows; this is called a ripple. If you want your own water/ripple system in a separate project, backpack the sprites "Water" and "Ripple". Or you can remix instead. I left a few comments in each sprite. Credit is appreciated. --Following Mouse If you want your own sprite-following-mouse system in a separate project, backpack the "Firefly" sprite. Or you can remix instead. I left a few comments in the sole sprite. Carefully investigate every comment, or the system might cause errors and malfunctions. Credit is appreciated.