Fixed some bugs! -Tilt was interpreted incorrectly resulting in buildings going insane while you are turning -made it so background tilts with the towers so it looks less jarring -made objects disappear when they go off screen instead of snagging on the side of the screen 50% of the time was spent figuring out one goofy trig thing when I realized there was a faster and easier way to do it.... 30% other bug fixing stuff 20% figuring out what any of the code meant/did I always suck sightreading others code I also suck at incorporating trig into code
1BellaPup Important notice for 1BellaPup: because of how da code works, when a tower should be only partially on screen because of the tilt, The drawer can't go off screen so the angle gets messed up. You can fix this by adding a certain extra part to a turbowarp link that will fix the problem ?offscreen like this: https://turbowarp.org/1315777599?offscreen (it allows the drawer to move offscreen, keeping rendering consistent) my yearly good deed, now I can go back to doing nothing important