~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Oh no, the project's sideways! Explore to figure out how this disaster occurred and hopefully fix it :D ~ ~ ~ ~ ~ ~ ~ ~ ~ Tᴀʙʟᴇ ᴏғ Cᴏɴᴛᴇɴᴛs ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Notice ~ Builds ~ Compatibility ~ Controls ~ Changelog ~ Filename ~ Credits ~ Notes ~ ~ ~ ~ ~ ~ ~ ~ ~ Nᴏᴛɪᴄᴇ ~ ~ ~ ~ ~ ~ ~ ~ ~ This is just a changelog for old logs that the main builds cannot hold within their Instructions, these Instructions hold the most recent archived log ~ ~ ~ ~ ~ ~ ~ ~ ~ Bᴜɪʟᴅs ~ ~ ~ ~ ~ ~ ~ ~ ~ Stable - <MissingLink> Unstable - <MissingLink> Volatile - <MissingLink> Radioactive - <MissingLink> Horizon - <MissingLink> Workshop - https://scratch.mit.edu/projects/1315004143/ Changelog - https://scratch.mit.edu/projects/1317262306/ https://notsidewayschangelog.my.canva.site/ Suggestions - <MissingLink> ~ ~ ~ ~ ~ ~ ~ ~ ~ Cᴏᴍᴘᴀᴛɪʙɪʟɪᴛʏ ~ ~ ~ ~ ~ ~ ~ ~ ~ This is just text ~ ~ ~ ~ ~ ~ ~ ~ ~ Cᴏɴᴛʀᴏʟs ~ ~ ~ ~ ~ ~ ~ ~ ~ Scroll and use your eyes ~ ~ ~ ~ ~ ~ ~ ~ ~ Cʜᴀɴɢᴇʟᴏɢ ~ ~ ~ ~ ~ ~ ~ ~ ~ Workshop: V0.0.4 - May 7, 2026 - Fixed a bug with TN.scrtchsprt via Timer.scrtchlcl and duplicating the fade script, capitalized start of all variables & lists except xCord.scrtchlcl and yCord.scrtchlcl, fixed text error in Notice, moved TN fading into FadeScript.scrtchcd, added TNFadeSpeed.scrtchlcl with a 1-20 range to change the fade speed with division, multiplication, and addition(default is 15 now), added Table of Contents and Compatibility, made visuals & collisions for TestRoom, changed hitbox.scrtchvis to blue, made 2 collisionbox types(solid&platform(platform comes with a 5th collision clone)), activated level rendering code, coded player(uses Looped.scrtchlcl, VerticalVelocity.scrtchlcl, UpdateLocation.scrtchcd, Shift (collision) x/y <x/y> killVelocityOnCollision <velocityKill>.scrtchcd, Movement.scrtchcd), made Changelog build, player testing revealed collision errors to be fixed later ~ ~ ~ ~ ~ ~ ~ ~ ~ FɪʟᴇNᴀᴍᴇ ~ ~ ~ ~ ~ ~ ~ ~ ~ TheSidewaysProjectChangelog.scrtchpjt ~ ~ ~ ~ ~ ~ ~ ~ ~ Cʀᴇᴅɪᴛs ~ ~ ~ ~ ~ ~ ~ ~ ~ Me for everything right now ~ ~ ~ ~ ~ ~ ~ ~ ~ Nᴏᴛᴇs ~ ~ ~ ~ ~ ~ ~ ~ ~ Yes, I did make custom file suffixes and different levels of broken builds, get those bad bugs early, and I am using the suffixes in all the naming just cause(I wanted a suffix for RotaAxes and made an entire system and decided to use it) Lessy buggy builds will have less techy-sounding changelogs cause gotta condense some of it Scratch Themed File Suffixes: scrtchcd = scratch code scrtchaud - scratch sound scrtchvis = scratch costume scrtchvar = scratch variable scrtchlcl = scratch variable - sprite-only scrtchcld = scratch variable - cloud scrtchlst = scratch list scrtchlct = scratch list - sprite-only scrtchcst = scratchcast/scratch broadcast scrtchsprt = scratch sprite(basically code, sound, and costume condensed if you think about it) scrtchpjt = scratch project