The High Score variable seems to not be updating properly. Checking the cloud data history, it should be updating, but it just isn't for some reason, so I'm going to just try manually updating it based on the cloud data history and see if that works. Sorry for the inconvenience I wanted this to just be another gamemode that you could choose in Light and Dark Remastered, but I was worried I would accidentally mess up the base game, so I just made it its own separate project Essentially, you just need to survive as long as possible, and no, you can't just stay in the same room the entire time to prevent any monsters from spawning. I thought of that. Click on objects and doors to interact with them Press the down arrow key or the s key to return to a previous room The original four monsters from the original game plus Ringu are all active from the start, but there are also four new monsters (Ok I will admit that one of them is just Apple from that other game I posted recently, because I wanted there to be a monster that does what she does, but couldn't think of any original designs and I thought she kind of fit. I'll probably replace her with another monster that does the exact same thing she currently does if I get an interesting idea for a design that fits)
It's heavily recommended that you play the normal version of Light and Dark Remastered before this https://scratch.mit.edu/projects/1312907248/ Majorly inspired by Spooky's Jumpscare Mansion's endless mode. Also, Ringu is here. Sounds from Beepbox, Scratch Audio Library, YouTube, Pokémon Red and Blue, and Spooky's Jumpscare Mansion