Just press green flag to listen.
Mr. Goodman-Lucker Update: For Version 2 I tweaked some of the algorithms so that it will play pleasant and familiar combinations of notes more of the time. You'll still hear a lot of weird chaos. A more complex aleatory music generator. I carefully developed some algorithms to play notes at particular intervals. The "conductor" ball picks a random number for a "seed1" and "branch". The "bass" ball derives "seed2" from seed1 and plays a series of notes based on seed2, in an order that depends on the branch. The "treble" ball derives "seed3" from seed2, and plays a series of notes based on seed3 in an order that depends on the branch. The "drummer" ball at the bottom plays a rhythm with drums chosen according to the branch and seed1. "See inside" to take a look at the algorithms I created. Why do you think I picked the numbers I did? What would happen if you remixed this with different numbers or algorithms?