Epilepsy warning RULES: 1. Do not enter other people's remixes 2. Do not harrass other people 3. No changing my PLs 4. NO METAGAMING!!!111!!! (or else you'll face against the true author) 5. Do not negate catches, as that'll result in a strike, three strikes and you'll fight the true author with the OC you chose 6. Have a valid PL (suggested by @mrjellybean698 ) 7. Prove your PL with feats and quantify them (for high end feats, use dimensions or hierarchies and allat (ONLY FOR CHARACTERS I DON'T KNOW THE ACCURATE SCALE OF)) 8. Be nice and have fun WE HAVE: Joe, he's here for the fun of it i guess Oh yeah and Bep too. Here there will be listed 5 axioms for you to know and learn: 1) The axiom of certainty The axiom states that regardless of what you do, you will be able to perfectly predict what will happen in the next remixes. Introduced in Joe and terminated at reset!HNM 2) The axiom of progression The axiom states that you are never in a final state, that you are constantly changing as you progress through each remix. Introduced in reset!HNM and terminated at reset!HNM's creator 3) The axiom of loss The axiom states the following: "Even if you don't lose, you don't win". Introduced in reset!HNM's creator and terminated at the all father 4) The axiom of stagnation The axiom states that regardless of definitions, statements and analysis you use, your power will inevitably slow down and stop increasing. Introduced in the all father and terminated at the all consumer 5) The axiom of unbeatability The final axiom states that no matter how long of an argument you have, finite or not, definable or not, that you will simply never be able to beat it. Introduced in the all consumer and persists to the one true author (unterminatable) You cannot terminate the axioms yourself, as this will result in an automatic loss. For HNM: Bep has gotten a rework and I removed MOST of his old phases. Godeater is revamped, the "Limit" phases are removed and replaced with "Divinity" and "Origin 2", both of which have high power, backed by divinity and its workings within the LTDVerse. Also I'm adopting the first axiom a little bit. Next phase: He's gonna be cooler and stronger.
I know Omega 1 is kinda like infinity but like hear me out: Bep's Catch (THANK YOU JOE!!!): It's Just a Duel (multiple effects, ensuring it stays friendly) - Bep's opponent cannot lose - Bep cannot lose - We go for RATINGS >:D (Earn by me rating how silly/cool your guy's phases are and you mine) - 4th bullet point that does not break axioms. TLDR: It's not that long vro just read :sobbing: Explanation of Bep's PL: Bep at base can knock out a Hive Lord (HD2) in a few "weak" blows and resist almost galactic to universal damage to his mortal form (he's kinda squishy y'know), meaning he can take out a planet if he locked in at base and his defensive stat is through the roof.