E or mouse down for flashlight Entities --- Monster Man - Spawns hidden in the fog, once you find him, shine your light on him until his calm timer hits 21, then he'll disappear temporarily. If you don't, you're dead. Rushbug - A particle effect will show on the left side of the screen, shine your light at him when he starts attacking to stun him. Going up to him and pressing Q to smack him will send him retreating. If you don't smack him in under 5 secs, you'll get decimated by his rage form. Baby Rushbug - They'll have a chance to spawn after smacking a big Rushbug, they crawl around you making cute noises until a Monster Man starts chasing you, then they will swarm him and send him back, with a longer delay before he returns. Fog Yoinker - If you remain to close to the fog, your Fog Influence will go up. Getting it higher than 20 will summon him. You cannot escape him. Traveler - Just some dude who's passing through the fog. He might stop and give you batteries. He might even give you a Fog Resistance potion. which clears your Influence. Oculus - PLANNED ENTITIES Soldier - Very rare, will shoot at Monster Man and Rushbug if they appear while he's passing through. Mimic - Will pretend to be a traveler. You can tell them apart from the trail effect they leave. Shine your light on them while they're passing to make them return to the fog. Oculus - A big floaty guy who can sense the thermal energy emanating from your flashlight. If he senses it, you die. Phantom - Hard to see, but they'll slowly follow you until you wear them down with your light.
1.0: added player movement, fog, and light 1.1: added 360 light pointing, fog opacity when light is shined, added fog yoinker 1.2: added monster man 1.3: reworked monster man and added fog yoink animation 1.4: added small aoe to flashlight and adjusted fog opacity 1.5: minor tweaks, adjusted monster man, and moved around text on death messages, nerfed flashlight 1.6: added rushbug! based of off @fragrantpoem185's killer entity concept, added particle attack indicator, and the baby rushbug, which can repel monster man when he chases 1.7: nerfed flashlight again, made fog less transparent and reduced beam length, reworked monster man 1.8: reworked rushbug, he works properly now, and changed the flashlight beam one last time 1.9: gave the player a face, and added exclusive dev skin (baby rushbug hat) smacking works properly now as well. 2.0: battery update: can be obtained from smacking rushbugs or attacking monster man with a baby rushbug. light will get dimmer if your battery is below 25% 2.1: traveler update. random guys will travel from the fog, they have a 50% chance to drop an item. they will either drop 1-3 batteries or a new fogres potion, which will reset your fog influence level. if they something about "i thought i had smth in my bag" that just means there's gonna be another item drop there. added sfx as well 2.2: oculus update. added new oculus entity, also increased the brightness of monster man's skin s he's easier to see in the expanse of the fog, as well as making fog more transparent when the light is shined over it planned updates: 2.2: travelers can drop 2 new items: uv light (calms monster man faster) and laser pointer (insta smacks rushbug) new entity: soldier. walks through the fog. will shoot at any entities (including travelers) passing through 2.3: oculus update 2.4 mimic update