0{Inside}: sprite sheet. 1: idle 2: walk. he does not have functional legs so he uses his highly mutated tail as a fast spinning wheel. pretty fast ngl 3: Overenergized Malware Dash. his run anim. 4: Slash. basic attack. 5: Entrance. a malwtrap(attack thing for next sss project) appears and explodes, revealing that he is inside. 6:Entrance Debris. appears after entrance anim is done. gains 1+ in ghost effect and 1+ in a new variable each 10 seconds. lets call that variable 'Debris Timer'. when the Debris Timer hits 100, the entrace debris stays hidden. 7: jump. 8:stun anim by my bro [ @iamscratcherlulz ] i guess this basically when he is hit by a massive attack. cant be hurt during this anim 9: selection screen sprite. hover over it more later
music and da idea of sss by @TickledTum. anim and art by me.(exept for 8.)