"...Hiri, what do you want." "I'm here to evaluate your skillset!" "H-Huh? Why on Earth would I give you my secrets?" "If you won't tell me, then I'll force them outta ya!" "H-HEY WAIT A SECOND-" (two hours later) "Huff, puff, oh geez, that was a lot harder than I thought..." "*cough* Alright you little squirt, why'd you want this anyways?" "It's for a game about us." "Huh?" "Nevermind, slothbrain." "HEY WHAT DID YOU JUST SAY-" Just wanted to get this out there, so we can have the idea for it. Someone please give him a better render. Passive: One Step Ahead (Reworked). Upon a survivor triggering a trap, an arrow visible only to Slush will appear, pointing in the direction the survivor is facing. An icon (that is also only visible to Slush) above the arrow will also display the current ability they are using. This lasts for as long as the trap highlights them (Ex: the 60 seconds the Bugger trap is on them). M1/LMB: Swipe. Slush swipes forward with his right claw. If the ability lands, Slush can swipe again upon clicking the ability button again, this time lunging forward with extra force, inflicting Bleed I for 5 seconds. First hit does 20 damage, second does 15 (excluding bleed damage). Cooldown: 0.85 sec, 2.15 if second M1 is used. Ability 1: Move the Piece. Slush chooses from 3 traps to place. If Slush places a Bear Trap, it will be set in front of him. If a survivor steps in the trap, they will be stunned for 5 seconds, gets inflicted with Bleeding III for 7 seconds, and is highlighted to Slush for 20 seconds. If Slush places Caution Tape, he winds up, charging a throw for 8 seconds. Upon throwing the caution tape, where it lands is where the first point is, and the spot Slush is in will be the second point. If a survivor touches the tape, they will rip it, also ragdolling in the process. They'll also be highlighted to Slush for 10 seconds. If Slush places a Bugger trap, it will zoom towards the nearest survivor, latching onto them and highlighting their position to Slush for 60 seconds. Cooldown: 7.5 seconds. Ability 2: Roar. Slush will roar fiercely, pushing back any nearby survivors and ragdoll them depending on how close they are to him. Cooldown: 14 seconds Ability 3: Rook Fire. Slush pulls out a shotgun, going into first person. A reticle appears in the middle of the screen, pointing in the line of fire. Upon pressing the M1/LMB button again, he will fire. Anyone in the line of fire is dealt 40 damage, and is inflicted with Bleeding II and Helpless I for 10 seconds. The shot ragdolls survivors in the direction of the line of fire, and can hit multiple people. Clicking the ability button again cancels it. Cooldown: 21 seconds, 10 if cancelled. Ability 4: Smoke Bomb. Slush pulls out a smoke bomb and throws it at his feet, causing a cloud of smoke that inflicts Blindness IV for 3.5 seconds onto any survivors inside. Slush himself only gets Inflicted with Blindness I. Cooldown: 27 seconds. Stun abilities from sentinels and Hiri's Swipe ability can safely disarm any of Slush's traps. Oh yeah, so can Sonk's Peelout, since they're too fragile to withstand his speed.