This project requires you to double click the flag V6.0 upd log: - An entire engine recode since AYS's are getting more advanced. - More Optimization to the engine for low end devices and for a smoother experience. - Bug fixes. - more guides/tutorials - Built in debug mode system, and even a chart converter, supports up to 3 types of charts, press 7. This is a project where you actually have to do it or things wont work. Lag can also ruin it. I recommend you to use TurboWarp Default information: You can replace characters by going into their costumes and replacing the poses with your characters' poses. You can also change some of the animation code if you want it to look different. ---------------------------------- CREDITS ---------------------------------- - Chart: @Surfan-Coolaz-Impo - Hold notes: @AngleOfAttack - I've made the BF sprite - Placeholder sprite is by @SquigglyTuff - Timer: @SpideyPlaysMC - Health Bar Engine: @VoodooCursedPyroSoul - Song by me and Rundown (I've fixed the mixing) C2A! ---------------------------------------- [Tags] #AYS #Engine #aysengine #FNF #FridayNightFunkin #Friday Warning: When remixing and adding a chart in debug mode and turning on 'advanced tracking mode' for the camera, it will probably make the engine very laggy, so i recommend removing all event instances in your chart. Please tell feedback so i can improve the engine