Hello people of the world, Scratchers and all! Welcome to Tennis Physics! Based on Galileo Galilei's square of time, I created a, hopefully, accurate to real life physics code that should simulate what will happen in real life if you hit a ball in that direction and with a speed of "50 steps!" Of course, in this game the ball doesn't slow down like in real life because that would be a bit boring just hitting the ball and watching it slowly bounce until it hits the ground and you lose the game. Okay, so onto the instructions! To move the purpley blue guy around, use the left and right arrow keys - no, WASD doesn't work! To hit the ball, click the space button, the big long one at the bottom of your keyboard that for some reason doesn't tend to be labelled. NOTE: you can only hit the ball when it is REALLY close to you. The tennis ball will initially fly towards that pink dot before gravity takes control and pulls it down towards the ground. To move it, click-with your mouse- where you'd like it to be, and BAM!-the ball will fly towards it when you hit it again. Remember, you WILL lose and the game WILL end if the ball hits the ground before bouncing off the front wall, but after it bounces off the back wall, if you don't hit it or if it doesn't make it to the front wall again you will LOSE! You can't win the game, but you can see how many shots you hit with the new, state-of-the-art shot counter in the top left corner of the screen! It collects all the data from everyone's gameplay, and I can reward the person who breaks the high score! (You can only see your High Score, so I won't reward you for breaking that one, unless it breaks the overall high score)This game took a little while to make, and it is my first physics-simulator-thingy project, so please like and fav if you enjoyed playing! Thanks a bunch!