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@mariofan864 If you can’t tell the difference between MP3 320kbps and WAV 320kbps, please read this: For saving scratch files (temporary recordings, demo drafts, or reference stems), an MP3 at 320 kbps is a highly efficient choice, but it is not the "gold standard" for professional production. In audio production, the "scratch" stage often involves further editing, and MP3 has a major flaw: generational loss. The Trade-Off MP3 (320 kbps) is great for: Sharing and speed: Sending a quick demo to a collaborator or a "postcard" version for feedback. Storage: Taking up roughly 1/4th the space of a WAV file. Final Previews: Most people cannot tell the difference between a high-bitrate MP3 and a lossless file in a blind test. WAV (Lossless) is the actual standard for: Editing & Processing: Every time you open, edit, and re-save an MP3, it recompresses, and the quality gets slightly worse each time ("generational loss"). Mixing/Mastering: Professional workflows require WAV or AIFF to avoid artifacts in high frequencies (like cymbals sounding "swishy") and to keep the full dynamic range for effects like EQ and compression. The Verdict for Scratch Files If your scratch file is just a one-off reference you won't touch again, MP3 is fine. But if you plan to eventually mix or layer those scratch tracks into a final project, you should save them as WAV (16-bit or 24-bit) to ensure you have a clean "raw" file to work from. Are you planning to use these files for a music project or for something like a game engine (e.g., Scratch)?