Hi, this is a loot table generator! It generates a loot chest with 1 chest with items. You can customize it inside the project. There will be a tutorial project here: Written tutorial: First, create some items into the sprite called slot. To make an item, go to the costumes page and make a costume with the name of the item that you want or pick an item that is already there. After that, go to the Stage and the part that has the "Items in Lootable", "corresponding weight" and "CTBE" (chance to be enchanted) . Next, you will have to do some things: -Add to "Items in Lootable" (the name of your item) -Add to "corresponding weight" (the chance of it being selected) -Add to "CTBE" (the chance for it to be enchanted) -Then, repeat the process for every item that can appear in your lootable -Remember that the item air is the "nothing item" so if you don't want the loot table to be totally filled, choose it and put a high "corresponding weight" to it. -Or, if you want, you can instead, choose one of the three pre-made custom blocks called "Lootbox #" (# = number). The loot box 1, is the common rarity one, that contains items such as: gold and iron armour and sword, apples and sticks. The loot box 2, is the medium rarity one, that contains items such as: iron armour and sword, enchants, tipped arrows, logs and gapples. The loot box 3, is the rarest one, that contains items such as: diamond armour and sword, enchants, egapples, ebooks and diamonds. -Set if the chest appears instantly or with the animation. (variable name: "Fast?"). -If the chest appears with the animation, set in how much time it takes to appear the loot after . (variable name: "Time"). -Set the size of the chest in X and Y # of slots (variable names: "Xsize", "Ysize") . -Set the starting position of the slots (normal pos: X-200, Y40 . (variable names: "Starting X", "Starting Y") . (I suggest that you do not change those variables but do whatever you want) After all this, go to the part that has the "Enchants possible" and "enchants weight" . Next, you will have to do some more things: -Add to "Enchants possible" (the name of your enchant) -Add to "enchants weight" (the chance of it being selected) -Then, repeat the process for every item that can appear in your enchants lootabble Then, run the project and enjoy! IMPORTANT: the code that is under is the complicated and less customizable part will not be in this tutorial. -If there is missing something or something is not clear about the tutorial, please let me know!
-Thanks to Minecraft for giving me this idea and some images! -Maybe there will be another more complicated version of this project but i hope you enjoy it. -Leave a Hearth and Start please. -I also suggest you make a remix of this project and advertise it for me. (JK the advertise part) -There are some things I would like to change but I won't for now. -LET'S GET THE PROJECT TO 1K VIEWS AND THE TRENDING PAGE. -Say your opinions in the comments PLZ. -Hope this helps making your lootables!!!!!!!!!!