WIP: End goal is a lethal company style game with procedural generation. -------------------------- WASD to move E for insta break Dynamic throttle system Online 4 Player Raycasting Q for Airhorn R for temporary "Gasp" placeholder
@ihaveproblemz for the engine sound script @griffpatch for the raycasting tutorial @SogScape_Studio for the Entity scripts Future updates: Better and more sound effects, ambiance Entity & pathfinding system Non-euclidean spaces Inventory Items Quota/ things to extract with Proximity airhorn MUCH bigger map (Very cramped, might add procedural gen too.) Health Fov change (look at Roblox Evade, when you spot entity) Rounds Home screen (Play, settings, yada yada) Different character sides (Not just front) Intro narration (company training video) Task list (different than quota, although may be invloved) Customizable lobby area Different lit areas