This is the beta version of a platform program I'm working on. I purposely made the graphics and gameplay simplistic. Arrow keys to move. You can only go backwards to the edge of the screen. A plus item makes you able to jump higher and makes you change color. Full Screen is laggy. Click to skip the intro The flag is the end. JUMP on it. UP stands for Universal Platform. Can you find which of my earlier games the cloud graphic is taken from?
I am still working on anti-lag. Thanks to @downesk for the basis of the character's code. Thanks to @hissxtreme for the cover code. Also thanks to @lotsosheep and @shadowspear1 for code ideas. Huge thanks to Vexento and @Y_U_Gotta_B_So_Rude for the background track: Not Done Yet. Update List: 12-10-17 Land and character size decreased, click to skip intro 2-2-17 to 2-23-17 Sporadic edits 2-1-17 Game design 1-30-17 Two-directional player graphics 1-29-17 Title page, other edit 1-28-17 Debugging, intro added 1-27-16 Expanded course 1-23-16 Various technical and level design changes 1-22-16 Basic backwards movement added, slightly smaller character size 1-12-17 Back live after brief unsharing for glitches; nighttime graphics, steel enemy 1-8-17 testing new ground graphic 1-2-17 Generation program streamlined 12-23-16 Item function, longer course, new cover, enemy and flag changed 12-22-16 New enemy graphic, Item program started 12-16-16 Cover Fixed 12-2-16 Barrier to elevation change added; 'wall climbing' problem fixed; player size changed 12-1-16 Edge gap modified 11-30-16 Flag problem fixed