@Greief created the original Bandee this character is based on But you already knew that so whatever For moveset reference, consult the all mighty Bandee Moveset engine I supervised and forced Yorknight to create: https://scratch.mit.edu/projects/1319125433/ PRESS SPACE TO SWITCH TO THE NEXT FEW DESCRIPTIONS!!!!! Here are the specifications [[YOU FILL IN THIS PART]]: Punch animation: Spear Attack Aerial punch animation (for when your guy's flying or falling): Q special animation: Ensuizan - The spin attack. By pressing Q, Mecha Bandee will do a quick little spin attack. (Use the project I linked for reference). To make it less overpowered, the spear turns into water and before Mecha Bandee can continue with another spin, the water will cause him to get electrocuted. R special animation: Coin Flip - This is Mecha Bandee's core game mechanic. Pressing R will allow you to summon a coin. If it lands on heads, you'll get a stat boost. If it lands on tails, you will become comically weak and might as well loose the match. Hyperattack animation: GigaBEAM - Just a massive beam that comes from an arm cannon. (Think the charged Mecha Ability from Void's Adventure 6) Idle animations: 1: Direct copy of X's idle animations in the ps1 Megaman X games https://www.spriters-resource.com/playstation/megamanx6/asset/115544/ Taunts (like pizza tower but not parry): 1: 2: 3: [[you have to describe how the attack looks (to personalise]