Colonization RP 2 V1.1-Added beaches and rivers Space for next style Look bellow for technology unlocked Instructions in Notes below ages Nations get a shield for 5 days when starting Events happen every now and then Year:0012 Age:Ancient Period:Bronze Age Colonization RP 2 is a territory RP, but with a twist. Every week, we enter a new period, every 2 weeks the map grows, and once all the periods for an age end, we enter a new age. Mines are needed to get materials and factories/blacksmiths are needed to turn them into weapons and other items. To make mines and production buildings, just ask StickBugofScratch. Land and technology is kept over ages and periods, but more better technology is unlocked. 1 IRL day=1 Year Best Technology: Copper Weapons Copper Tools Copper Mine Blacksmith Copper Buildings Stone Buildings Wood Rafts
This RP will last for most of summer break (If you have it). Colonization RP 3 may start at the beginning of the school year. To join this, just remix and add your land and make your nation info! Thats it! Recruit your citizens to grow your army and give them armor and weapons to increase their power! 0 Insta-expands or mass expansions. If there is a light blue outline on a nation, that is a shield. If it is another color, it's just the nation outline. List of nations: Stonewood||danchiks||100% Loyalty||100% Eco Exoria||ELDENRING00||100% Loyalty||100% Eco Relica||marsroxx41||100% Loyalty||105% Eco Koshiev||Azaaaaaaaaaaaaaaaah||100% Loyalty||110% Eco Hive Fleet||scratchguy13hs||90% Loyalty||105% Eco List of ages: =Ancient= -Stone Age-Current -Bronze Age- -Iron Age- =Classical Era= -Classical Era- =Middle Ages= -The Dark Age- -Late Middle Age- =Renaissance Era= -Renaissance- =Modern Era= -Industrial Revolution- -Technology Revolution- -Space Revolution- =Space Age= -Solar System Expansion- -Interstellar Era- //INSTRUCTIONS\\ /How to Join\ To join, remix the project and add your land+nation info! Thats it! /Wars\ During a war, each player will get to use the total amount of troops they have recruited. These can be more or less powerful than the opponents troops, depending on how good their weapons and armor is. /Shields\ Nations get a shield upon starting and can not be attacked until it is gone. This lasts 5 days. If you do not have a shield, you can make one if you research it enough. This shield lasts 3 days. /Events\ Every now and then, an event will happen. This event can be anything and can happen to anyone. /Governments\ So far there are two governments, but more will be added in the future! They are listed below. If you do not want to be either, then make your own and explain how it works. Democracy=+15% loyalty +5% economy -10% power in wars Chiefdom=+25% power in wars -5% economy -10% loyalty /Loyalty\ Loyalty is the value of how loyal your people are. Once it gets down to 70%, it starts to take away power during wars. Every 10% lower than 70% takes away 5% power until you have 20% loyalty, where it will take away a total of 60% of your power in wars. Once it drops bellow 20%, parts of your nation can rebel. If it reaches 0%, your entire nation instantly turns into a rebel nation. Wars and bad choices lower loyalty, and good technology and peace raises it. Every player starts with 100% loyalty. You will also lose loyalty if you get to big and/or start to many wars. You can avoid losing loyalty from size by appointing governors to certain areas of your nation. This lowers economy very slightly. /Economy\ Economy increases (or decreases) wealth, power in wars, and loyalty. The base economy that a nation starts with is 100%, but it can go below 0 and above 100. Below are what each level of economy does. Selling goods can increase your wealth and economy. -No Economy||-400% or lower||-50% loyalty, -80% wealth, -60% power in wars|| -Broken Economy||-200% or lower||-35% loyalty, -60% wealth, -30% power in wars|| -Very Bad Economy||-100% or lower||-10% loyalty, -45% wealth, -10% power in wars|| -Bad Economy||-50% or lower||-5% loyalty, -15% wealth, -5% power in wars -Weak Economy||50% or lower||No effects -Low Economy||80% or lower|| +0% loyalty, +5% wealth, +0% power in wars|| -Average Economy||150% or lower||+10% loyalty, +25% wealth, +5% power in wars|| -Great Economy|Over 150%||+15% loyalty, +40% wealth, +10% power in wars||