"SPARTA - 1, we have deployed to the target area, permission to engage targets?" "SPARTA -1, permission to engage targets" "Do you really have permission~?" "Respond with your callsign, unknown contact." "I don't need to.. after all, you have already lost." One thing that makes me truly infuriated is the fact that people immediately assume a nation loses all power the moment the owner of said nation leaves, and i just find this simply laughable and annoying. We have a small group that supposedly takes Trabzon, one of the most fortified cities in the NUO, as it has always been on the edge of Cyprus for most of its history under Early Azovu, and now the NUO. Cyprus had always been a sworn enemy of mine, and it only makes sense that Trabzon is heavily armed, even when Cyprus is no longer a threat. Anyways onto why your revolt is nulled and void. Firstly, i saw you use the excuse that your people used the mountains to their advantage. Wanna know who also has a great acclimation to the mountains? MY NATION. Its also literally Humans versus Horsehumans, just like pitting a Baby against a Juggernaut. Its a very bad matchup, and the Baby, which in this case would be you, will lose pitifully. Secondly, Your kind have been dragged out of the NUO and sent to Cyprus because they are not welcomed to the NUO. They are related to dirty Cypriots, and therefore belong with them. Lastly, I still have plenty of manpower in my nation that can easily combat your little uprising. I will also say that i also have my forces thoroughly trained, and i can enforce this with confirmed RP, and you act as if the NUO doesn't protect their figures at all. Anyways cut your losses and find another nation to play that actually is unclaimed. You chose the worst Nation out of everyone in Anatolia to revolt from, as said by a couple members and myself.
My first comeback.