this is Spacetinker's Turn-Based Strategy Engine I'm using modified versions of some Griffpatch code for the Rpg Tutorial he made the plan for the engine is in the credits
1. set up the map, unit texture and ability to move around 2. add stats, connect the units to stats and add basic interaction 3. add the ability to move units by running back through the map to detect where they can move to based on the movement stat 4. interaction between units and UI 5. working on Basic AI 6. refinement and preparation for final release