Just a preview of what he's doing. Apparently, this is all the information (adding more): Monsters are divided into classes; Supports, Strikers, Speedsters, Normals, and Celestials. Normals has balanced stats. Supports have low attack but high defense and obedience. Strikers have low obedience and speed but high attack and defense. Speedsters have low defense and attack but high speed and crit attack. Celestials have high everything, sometimes dropping a stat. Celestials are the only class that can attack up to three monsters at once on the battlefield. Speedsters will have a passive dodge. For every time they are attacked, they gain dodge chance. The less health they have, the more chance they get. Once successfully dodged, the counter resets. Strikers often have less obedience. Monsters with low obedience has a chance of it SKIPPING a turn out of ego or a low level of happiness. Supports have 100 obedience. Monsters with high obedience have a chance of getting an EXTRA turn. Monsters with high crit attack have a likely chance of landing a 2x dmg attack and vice versa.
The original game and concept by me. Everything here is made by @CoreRealmMaster . He is recreating it for me, so tysm! Ask him directly for more information.