Enter the number next to the option you want. It's simple. HOWEVER! The game isn't the point. The point is the system I used to make it, which I call the APEX Format. You can see what it looks like by hiding the CONSOLE list and looking at the .GAME FILE list. The best parts? -It's simple, so it's easy to learn (and make ROM hacks!). The documentation is in the code. -Although I designed it as a CYOA-style game engine... -You can use it to make almost anything that can be represented with a flowchart. -You can write it into a text file and import it into the .GAME FILE list to run your system. -And then, you can save the project as a remix so other Scratchers can play it.
The interpreter is just 132 blocks, but they were hard blocks. The demo program is 124 lines and has 21 nodes. Believe me, this project took a long time. TO FULLY APPRECIATE THIS PROJECT: 1. Read the instructions and notes and credits. 2. Run the project. 3. Hit see inside and take a peek at all the awesome code. 4. Hide the CONSOLE list and show the .GAME FILE list so you can see what the APEX format actually looks like. 5. Read the documentation so you can start making APEX programs of your own! Credits to Charles Babbage, Ada Lovelace, Alan Turing, and that other guy for inventing the computer. And Pokemon for the Pokemon facts.