Hey guys, I wanted to give a quick progress report on PressureWash! I'm happy to say it's just about near completion! The rendering engine is moving along and things are slowly being pieced together. The virtual drive and file manager is not only fully implemented now but also verifies project integrity and can detect when sprites have been re-arranged in the render system and correct it on startup. Now one of the major issues I was concerned with in this project is that it may be too complicated. Making a component is too daunting and probably over engineered for simple tasks. So today I'm announcing I'm making my own scripting language: S#! The goal is to make something lightweight to run along side the already existing components. The big things can be components but the small things like "if touching player do xyz" can be scripts. Already I have major progress on this and it's already shaping up to be crazy powerful. It's a compiled language. I still have yet to decide if the compiler will be built in or off platform (probably the latter). It's a runtime, I'll see what I can do to make it universal but no promises. It will be similar in fashion to C# If I keep on track, this it's slated to be released by the end of this year-start of next year! Alright! That's the update everyone, I appreciate the encouragement both on and off platform.