? Controls Arrow Keys / WASD — Move 1–5 — Switch Ground Attacks 6–7 — Switch Air Attacks B — Bow Attack (ground only) 0 — Enter Level Editor ?️ Combat System Press 1, 2, 3, 4, 5 to switch between ground attack types. Press 6 or 7 to switch between air attack types. I originally planned a combo‑window timer, but attacks last longer than one frame/costume, so this version uses manual switching. ? Bow Press B to fire the bow. Works only while on the ground. ? Level Editor Press 0 to enter the editor. Inside the editor: L — Switch Levels 1, 2, 3, 4 — Place Blocks R — Reset Level (creates a blank level with a border) E- picks out the tile cursor is on ? Level Save/Load System Here’s how to save and load custom levels using the new system: Saving Your Level Press 0 to enter the editor. Press H — this shows the Level Store List. Copy entry #2 (your custom level). Triple‑click the savecode. Press CTRL+C (or CMD+C on Mac). Loading a Level Press K. Paste your savecode using CTRL+V or CMD+V. Press Enter or click the ✔ button. Your level loads instantly. Restoring the Original Level Do the same steps, but copy entry #1 instead of #2. ? Notes This jam entry uses only the engine, not the full game. Features include: Smooth scrolling Advanced physics Realistic jumps Accurate collisions Sorry I couldn’t add more — time was tight, but I hope the engine systems shine. the tiles were interconnected btw
Now for faq ◈◈◈◈◈◈◈◈FAQ◈◈◈◈◈◈◈◈ 1- what is the purpose of Chrono Quest i’m currently making a full Metroidvania game in Scratch as part of a personal mission: I’m trying to make a metroidvania as a present for my teacher before I move schools. This game is my way of saying thank you to him for supporting me all these months. Chrono Quest isn’t a small project either — it’s a full game with: HK‑style physics stance switching realistic jumps air attacks + grounded attacks upgrades and items a training arena multiple zones a full boss fight over 11 hours of content already tested by players controller + gamepad + PC + mobile support a custom Unity‑style engine built entirely in Scratch This isn’t a fan‑game or a remake — it’s a full original Metroidvania with its own world, characters, bosses, and systems. I’ve built everything from the ground up: the physics, the animation system, the combat engine, the level editor, the AI, everything. And here’s the big part: If we reach the donation goal, I’ll release a full Scratch tutorial series (Griffpatch‑style) showing exactly how I built the engine — movement, combat, animation, collisions, enemies, bosses, everything — so you can create your own version or even build your own Metroidvania from scratch. This series will be completely free once funded. Your support helps make both the game and the teacher gift possible. Chrono Quest releases July 15th.YES I SET IT BACK 20 DAYS :( Thank you for being part of this journey this project uses 10% of griffpatch code as base but most of animation and other code is all mine