Just move the paddle over the ball and it will hit it automatically. No need to click the ball on the first hit like in the original h to toggle the hud
This is a remake of Curve Ball 3D I made this in about an hour or so. How it works: I have a variable checking to see where the cursor was in the last 0.3 seconds. That number is subtracted by where the cursor is now, and the difference is the speed the ball will move at. I have a list called "savexy" which just saves these so the ball can more easily access that information, and when it runs into a wall, it just turns those values into opposites. (positives to negatives, negatives to positives) For the wall collisions, just see inside the project and look around, it is super hard to describe in words.