Version Française: https://scratch.mit.edu/projects/1318116060/ PC + Mobile Space/Click to skip dialogues CONTENTS: 1 Game Description 2 Maker Mode 3 Items 4 Characters 5 Game Modes -Description- Welcome to RPG RNG Maker! An improved version of RPG RNG vs. Rin Kagamine; Make a boss with customizable settings without programming. New special attacks and debuffs are included. Two other game modes (with two new associated items) and another new item! 2 -Maker Mode- This mode allows you to make a boss fight in the same style as RPG RNG 1. You can select the character who will be the boss. You can select the music from a predefined list that suits you best (Note: the other two game modes have predefined music that ignores the chosen music). You can select the starting HP, the maximum HP of the player and the boss, and the same for SP. You can also select your healing amount. You can change the boss's stats and your own: Attack and Dodge. *A negative attack restores HP to the target. The higher the Dodge stat, the lower the chance to dodge. Setting it to 0 disables it. You can choose to activate/deactivate certain items during combat. This only disables them IN BATTLE; so if you equipped yourself with a starting item that you haven't activated, it will still be usable. You can also start the boss with items (some are unusable for the boss and will therefore be automatically removed). Game Modes partially change the gameplay; in Purple Coin, you must obtain 100 purple coins to win; in Time Attack, you have a limited time to defeat the boss. The starting time can be selected. 3 -Items- For YOURSELF: Mushroom: +100 HP and you play again Poison Mushroom: -10 HP (you cannot lose while playing this item); -300 HP to the boss and you get another turn Mushroom 1UP: Restores your HP to max if it drops to 0 (automatic) Leek: Cancels any negative effects you take (automatic) Star: Makes you invincible to enemy attacks for 3 turns Purple Coin Bag: Gives you 3 purple coins Clock: Restores 50 seconds (Time Attack) Bomb: -250 HP to the boss HP (Only obtainable with Luka) Restores 40 HP Heal (Only obtainable with Luka) Restores 90 HP For the BOSS: Mushroom: +500 HP and you get another turn Poison Mushroom: -100 HP and -30 HP to you Leek: Intangible to normal attacks for 3 turns Clock: Removes 10 seconds Purple Coin Bag: Removes 2 purple coins HP +40 HP Heal +80 HP Star: Incompatible 1UP Mushroom: Incompatible Note: These are the base effects; a negative effect reduces the power of items. *An item played in the wrong game mode will have no effect. 4- The Characters - They aren't just there to diversify the number of sprites: Each has their own special attacks. Miku: No Special Ability or Special Attack SUP ATK : 70 Rin: Same as RPG RNG 1 SUP ATK: 50 Luka: No Special Ability Special Attacks: Can swap all your items with his. Can cancel ALL your invincibility turns. SUP ATK: 50 Len: Special Ability: Can copy the items you are playing. Special Attacks: Prevents you from playing items for 3 turns (excluding Leeks and 1-Up Mushrooms); Grants himself 50% ATK for 3 turns. SUP ATK: 70 Gumi: Special Ability: Can reflect the effects of certain items back to you. Special Attacks: Prevents you from using your Special Attack for 3 turns; Halves your ATK (including items and Special Attacks). SUP ATK: 1 Neru: Special Ability: Can redirect Mushrooms, Poison Mushrooms, and 1-Up Mushrooms (which will be negated) that you are playing to itself. Special Attacks: Prevents you from using HOPE for 3 turns Can inflict the 'Burn' effect, dealing 15 HP per turn (3 turns), or cause you to lose 4 SP and then regain 4 SUP ATK: 99 5- Game Modes- There are 3 game modes: Normal mode, which has no particular changes Time Attack mode, where you must defeat the boss within a time limit; you can regain time with a HOPE event and the Clock item. Time stops if you have the 1 in 500 chance of an instant win event, if you gain time in the HOPE, or as soon as the boss's HP reaches 0 And Purple Coin mode, where the goal is to have 100 Purple Coins; as with time, you can obtain them with HOPE or the item (here) "Purple Coin Bag"; But you also get them by damaging the boss. The boss's maximum HP is capped at 1000 in this mode. So, if the value is higher, it will be set to 1000 (this won't affect the value entered in the editor). Depleting a health bar gives you purple coins. Have fun and good luck! ;)
*It may have grammar mistakes because English is not my main language , sorry if you encounter some ! All remixes with in-game stat changes to the boss are allowed, as that's the goal of this project ;) Game Type: RPG/Creation (Boss) Game Difficulty: --- If you find any bugs, let me know; if you have any ideas for attacks/items/stats to add (which are within my skill set). You can remix with your selected settings for the boss. Credits: Hatsune Miku, Rin Kagamine; Megurine Luka; Len Kagamine by Crypton Future Media Sprites are from the Miku N Pop fangame Gumi is a Megpoid Neru a Fanloid Some Backgrounds come From the game Hatsune Miku Colorful Stage by Sega Inspired from: Bad Monday Simulator (Undertale Fangame) Boss bar by @Griffpatch Text Engine by @RM_8B7D_ End explosions from the Scratch project 'Love is not for the Yoshis Finale' -SongList- (None are mine! All belong to their respective owners!) Title Screen: Title Screen - Super Mario Maker OST Main Theme/Creation Mode theme: Touhou Electronic arranges Cirno's Theme Boss Themes: Purple Comet - Super Mario Galaxy OST SMW Custom Music - Ys III - A Searing Struggle World's End Dancehall (Miku and Luka) by Wowaka [Megurine Luka] NEXT STAGE [Original] Bad Monday Simulator OST Sansfield Phase 3 The Intense Song Of Hatsune Miku Super Mario Galaxy 2 Soundtrack - Hurry! The Final Antasma Battle Mario And Luigi Dream Team Bros OST End Themes: A Chance to Grab a Star! - Super Mario Galaxy OST Undertale OST 034 - Memory Ending/Credits Theme: Etrian Odyssey OST the story of the heroes birth continues (Credits Theme) Game Over Sound: [Game Over] (Miku Song) Clear sound: IWKTG Soundtrack - 17 - Victory Thank you for playing!!!!