heavy work in progress point and click to do stuff right now the game is endless, so no one can die
music is from monster employer and ace attorney games "DEBUG" CONTROLS space = activate catnip p = robo cat (robo cat uses different dialogue and sounds, as well as having a different "ai". the normal scratch cat plays like a cat and is much more likely to shoot back at the player if they try shooting them. robo scratch cat instead uses a more rational way of "thinking" but with a little bit of rng and cat-like "thinking" [robo-cat is a cyborg scratch cat, it shares both qualities of "thinking", that is my reason for why it behaves like this) items (not in-game yet) cheesy puffs: restores one health point fortune cookie: reveal what the next bullet will be catnip: causes scratch cat to become unpredictable and do very strange things... explosive bullet: adds one bullet into the chamber that does 2 damage when activated blank bullet: adds one blank into the chamber live bullet: adds one live into the chamber football helmet: protects yourself against the next live bullet that hits you planned "stages" -scratch cat -scratch cat rematch (smarter ai that "thinks" for longer) -robo-cat (double health and superb ai, always fires at player when certain)