NEW FEATURES removed a newspaper highlight cos why yes hot sauces were moved left so that the counter wasnt overlapping organic-ness new advancements (good use of my time) working on finishing dialogue ATTEMPTED FEATURE FEATURES NEEDED title screen (done? maybe?) actually good character art (like doy quality rather than real estate agent quality) shak and train station have no use--should i put OBJ in the shac? use for doys (doy UI?) advancements BUGS FIXEDsa BUGS NOT FIXED okay not strictly a bug but when the second seed is added, the new one takes its place (in seed breeder). This makes it look like nothing has changed, which doesnt give good feedback to the player doy can sometimes ask for insane peppers with spiciness like 58 or 29 (?) its something to do with my 0-fixing algorithm ok so you get a massive lag spike when you first touch a shopkeeper to open the menu. u even stop moving for like a second not a bug but i feel like theres gotta be a better way to do counters? disease may not exist? NEW BUGS uh so i may have broken ur hot sauce counter again. the counter is completely fine with the new organic stat in peppers, but somehow it completely breaks hot sauce train looks really cursed if u move side-to-side while above or below it (not sure if theres a good fix) hot sauce just doesn't have quality??? plz fix can transmute shovel into pestiide one? (maybe) sometimes you get peppers with stats like Pepper -- 05,,o - this is problematic for obvious reasons also howd an o get in there
i have an idea for how the advancements system could work, if you're down w/ it: -anytime an advancement-triggering activity happens, that advancement's number (say 5) is added to a list (say in list item 1) -when the menu is pulled up, [length of list] clones are created, each w/ a farm-number like variable (call it J). they then switch their costume to item [J] of list [advancements]