The 'Random Update on a Saturday' Update Upd changes -Stages -Stages 8 and 9 -Nerfed/Shortened Stage 4 (It was wayyy too long) -Changed some things in the cutscene after Stage 6 -Nerfed/Shortened Stage 7 (It was also long but not as bad) Enemies -Added Pro Knight (That’s what he’s called inside the file, but you can like call him whatever) who has a special property relating to damage. -Added Phantasm, a weaker variant of the Apparition -Added Golden Killbot, a stronger, mini-boss-like variant of the Killbot -Added Ghost -Reduced Noob Monster’s debut hp (750 > 450) (i think, it might be lower) -Subsequent appearances now have less hp (750 > 250) -You can now DEFLECT Killbot attacks (not Golden Killbot attacks tho O_o so don’t try that you’re just gonna melt your health bar) I’m not gonna tell you how, but you can do it with most characters as long as you time something right -Cell Guardian’s Range Punish move visually tweaked -Visually Reworked Figment -Reduced Apparition’s debut hp (800 > 400) -Appears in Stage 8 with the same special property as Pro Knight -Reworked Apparition’s Ignorance Effect, now hiding ability cooldowns instead of increasing cooldowns. -Added N##I and four other new enemies for Stage 9 Characters -Removed Edd’s Jetpack Passive -Added Edd’s Jetpack Passive but decreased the jump windup -Reduced cooldown of Bob’s Bomb Fly ability (25 > 15) -Reduced cooldown of Bob’s Bomb Launch ability (4 > 1.5) -Reduced cooldowns of Bob’s other abilities (4 > 3) -Changed damage of Bob’s abilities (except for Bomb Fly) (30/45/60 > 45) General -Some sort of Skip Cutscene Button has finally been implemented
Turns out i didn't have to completely switch to turbowarp! :D