For Slap Battles Furacão Glove suggestion. (pronounced fu-rah-khan) WASD to walk, Space to slap E to use Tornado R to use Windmill, hold to charge (1s) 1 to turn on aggressive bot Arrows to control bot DETAILS: Slap: Slapping makes you do a short dash forward. Slapping within 1.5s of a slap will make you cycle through three types of slaps. Waiting for over 1.5s will reset the cycle back to slap 1. Slap 1: Regular slap, 45 power Slap 2: Glove glows, 55 power Slap 3: Do a 360 spin, 0.5s windup to slap. 70 power, afterwards you can't slap for 2s and -8 walkspeed for 1s. Tornado/Pullnado: You do a dash identical to the one when you slap. Releases a tornado. Enemies caught inside of it get ragdolled and sent into the air for 1s and pushed away from you slightly while in the air. Holding for 1 second will release a tornado that is faster and pulls people towards you instead of away. Windmill/Pullmill: You make a barrier around yourself that will push enemies out. Holding for 1 second will release a barrier that instead pulls enemies inside of it. Lasts 1.5s.
NOTES: - Glove Model isn't part of suggestion; it's just uh there - Currently the slaps-charging-your-tornado mechanic isn't here. - You shouldn't be able to slap or use Tornado while charging a Pullmill. - You charge Tornado by slapping: 10/15/25% per slap 1/2/3. You also recharge Tornado by 25% if you hit at least one person. - Windmill CD will be 20s, 24 if you hold for Pullmill - The finished version would also have cool animations, such as floating walk animation for regular walking, front-flip handstand for tornado, and the stuff that's in this demo - After using Slap 3 you should not be able to use your abilities either for the 2s duration (just like slap prevention) #Furacao #Glove #Slap