wasd and space like literally every platormer game h to change hue reach the end, die and do it again if you see something new that is not mentioned in the changelog then it means its not finished, well most of the time
v1.6.1 credits: vorun kreal (sprites, original game) me (game) , jbab (inspiration), robo-zone (mobile controls) changelog: 1.0.1 - you can now walk backwards instead of sliding, borrowed code from robo-zone 1.1.0 - added a settings menu, not much else 1.2.0 - bg changer and extended level 1.2.1 - added ending/finish 1.2.2 - added main menu screen, however due to unknown reasons you can no longer crouch/neck while idle 1.3.0 - added mobile support 1.3.1 - hues work for mobile by pressing A 1.3.2 - added code entry thing for when you beat the game. [a,onfu - flipsy - graveyard] 1.4.0 - added online levels, well not really but you get the idea 1.5.0 - added time limit mode, new code [thatfourthwall] and some bugfixes 1.5.1 - checkbox tweaks 1.5.2 - level ids are now cloud variables, probably will use for real online levels 1.6.0 - new online level gui + maker mode coming soon 1.6.1 - new code [editortest] for testing the editor (wow grass is green), in editor press e to return