this is Spacetinker's Turn-Based Strategy Engine I'm honestly dreading part 5 I changed the title to make it more likely for people interested in Turn based strategy to see this I just looked up TBS, It is also something different
1. set up the map, unit texture and ability to move around 2. add stats, connect the units to stats and add basic interaction 3. add the ability to move units by running back through the map to detect where they can move to based on the movement stat + Animations cause why not 4. interaction between units and the addition of UI 5. working on Basic AI 6. refinement and preparation for final release