This demo shows how I make super fast raycasters with faster backer-outer scripts If you are uneducated about what a super fast backer-outer scripts is so it sends a SUPER fast ray at like OPT (or median radius of all pixels in game pixels) per tick Then once it collides with a circle (distance < object radius) then it slowly backs out for super accurate and fast rays For the best of both worlds, u should make the OPT var 1/3 of the radius var (radi)
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