axis of reflection: x=40 the frames are kind of chunky. bear with me, I am a remedial coder to use your own sprites with this, replace the textures with identical sprites, center the sprite that follows the mouse so it will be directly on that point. the second sprite should be lined up so the bottoms touch on the x axis. this way it will all be consistent and stuff. this is also for me for reference code if I want to make a gloomy London mystery with puddles and stuff note: this engine relies on mouse pointer. if the motion indicator is changed to anything other than the mouse pointer, the code must be altered accordingly. there is only a small gap which can be accounted for with a 'forever loop, change y by ~, go to 'minus' variable' but I'm not interested in doing that for you. you are smart, you can figure it out without my confusing instructions
inspired by 'Form' platformer on featured games