Special Expansion Roles: Spy: finds out the role of the person they point at and becomes that role Engineer: doubles the action of who they point at Time traveler: cancels action of who they point at Zombie: infects who they point at Jester: can't be voted off Officer: dies instead of who they point at Vampire: has to be attacked twice to die Protector: redirects attack onto a different person Trickster: can lie about who the murderer is Oracle: finds out a person's role Medic: saves someone from murderer Murderer: kills who they point at Villain: can turn people into murderers Murderer Medic: Can choose between saving and killing. Evil Time traveler: Can choose to undo the action of or kill a person. Double the action if they point at the murderer. Interactive mechanics: If the engineer doubles the time traveler's action and the time traveler points at the engineer in their second action, the time traveler dies because of a paradox. If the villain points at the murderer the villain becomes a murderer. If the protector protects the officer both of them die. If the vampire is infected by the zombie the vampire loses its ability. If the spy finds the zombie the zombie becomes the spy. If the trickster accuses the jester, the jester can expose the trickster. If the engineer doubles the ability of the protector the engineer dies. If the officer's ability is doubled by the engineer the officer can take the effect of any other ability. If the Murderer points at the medic they can choose between killing them and converting them into a murderer. If the time traveler points at the villain they become the Evil Time Traveler.
If this takes off more rolls will be added. Feel free to suggest some! ^^ Not all special roles will be present at once in a round. The murderer, zombie, Evil time traveler, Murderer Medic, trickster, or villain will always be present. The villain wins when everyone gets converted. The zombie wins when everyone is infected The murderer, Murderer Medic, and Evil time traveler win when there is only one non-murderer left. The trickster wins if they decieve everyone