So! Occasionally I will now do prompts to make stuff because otherwise I would not be motivated. The prompt was "At The Beginning There Is Nothing", made in 20 minutes. Does it really fit the prompt? hm... maybe. *I mean how I was thinking about it was that at the start it's just random stuff, but you mine away stuff to make something- OK FINE FINE I get it, it wasn't the best usage of the theme, but I'm still happy I got myself to even do anything.* I rank it 5/10: "C", 8/10 gameplay, 3/10 refinement, 4/10 Theme. This is an average quality Time Prompt, the standard.
Basically- here's how it works. A flow of liquid falls from the ceiling that reflects when touching red and stops existing when touching the edges. Your goal is to make sure the liquid persists for as long as possible, then make it drop into the basket. If you think about it, you have to carve chambers into the material so that the liquid can mature in it (thus, changing the color) then make sure that in the final stage- that it doesn't stop existing and that "most" of the matured liquid doesn't get destroyed before being collected. I would say "track your progress by seeing what new colors you can achieve", but that wouldn't really tell skill- because it depends on how much the basket collects. I might overhaul that later. Also, small buildup's may happen where the liquid has no way to get out, so it just keeps cycling- those don't matter since you can't profit off them. Btw, my record so far is a 2nd stage purple with a terrible (literally nonexistent) collection chamber. (if a bead goes through the entire color wheel, you add a stage to the name)