Legozainder destroyers and bombers launch a large multi step surprise attack pushing the enemy back. 1. Sabotage spies and troops forced behind enemy lines launch small sabotage attacks against AA and enemy positions blowing up or damaging enough to make them inefficient. Many Sabetours were captured or killed but that provided enough. 2. Ships Naval ships launched chemical infused shells on the little positions they could have reached (not much maybe 8 miles of enemy positions.) damaging and pushing units. The ships launched 130 shells before switching to regular shells. 3. Bombings With troops shocked or pushed back the bombers left on the faulkenberg bombed enemy positions with chemical and normal bombs while also flying inward and dropping propaganda to stir internal issues. 4. Clearings While the chemical cleared many enemy troops tried to push back in but were stopped by the constant artillery from mortars. After the clearing (learning from our last mistake) We push forward with medium armor with assistance from light and small heavy armor units. The troops began holding positions and digging in for a final stand. Legozainder won't drive back we will stay here or die trying. Legozainder may try a peace deal but with pressure from our Ally we continue fighting. We fight with 3Arethrius until they make peace or we die. Operation Distract Legozainder military has authorized the use of prisoners promising freedom if they fight and survive. They hold assets or family until the troop comes back or dies to stop desertment (They don't take prisoners so we don't worry). The first launch was an airdrop of 300K troops in the middle of the country to distract and destroy. A small number of industries were destroyed to stop production in the area while digging in.