Yeah with the exception of 0 none of these are canon Here's how they would work: 23: shoots missiles you have to avoid in 23 second intervals. 24: they will shoot out projectiles (or [[BIG SHOT]]s) at your mouse, sometimes they'll open their shell revealing a small 24 you must click when the board is solved (similar to 9). 25: like 9 but on a 5x5 instead of a 3x3. 26: for 13 seconds you can't see anything, just a small area near 26, afterwards for another 13 seconds you can see again 27: 9 but its triple mines 28: like 19 but on a longer cooldown 29: you get 40 seconds to clear the board around them, if the board is cleared they will be defused. 50: like 20 & 30 they cannot be reset unless the timer is at 10 or less, but it counts down 5 times as fast -1: slowly moves towards your mouse √2: aims at your mouse and quickly dashes towards it π: shoots projectiles at your mouse and randomly teleports i: teleports like π, dashes like √2 and moves like -1 א: ∞ phase 3 (can summon the non canon bosses) 0: glides from one side of the screen to the other and must be avoided
All the ones who were Credited in the original project are also credited here