I added mobile support to this game by replaced the player movement script. REPLACED MOVEMENT SYSTEM: Instead of using WASD to correspond directly to movement, we use "point towards mouse pointer" to determine where the player should turn and go. Then we can get the distance between the player and the mouse pointer. Afterwords, we move the player 1/40 of that distance- making the player smoothly reach their destination. Side note: Instead of going directly over the pointer, we go 20 units away from that distance. It adds better hit accuracy. This should work well with mobile :D