drag the sun & enjoy the scene. I recommend picking auto if this is your first time, but try 2 or over to see the specular highlights after. turbowarp link for higher graphical capabilities: https://turbowarp.org/1323045561?hqpen&offscreen
Comment if you would like me to make a tutorial on how this is done! This project was made with the sum of sines water surface approximation with the Lambertian diffuse + Blinn-Phong Specular lighting model, and my own custom 3D renderer. https://www.youtube.com/watch?v=PH9q0HNBjT4 - Acerola's video "How Games Fake Water" helped me learn how this is done when I was making this same project in Godot, and I used those skills to make this one as well. @Pocolilman for the cloud sprites, as I could not find any good ones elsewhere #3d #water #ocean #waves