showcase of what the rarer briks do because it might take me a bit to get to them press any number from 1-9 on the keyboard to summon a brik to fight the dummy (dummy does nothing) press 0 to summon them all! collision is a bit weird for azurite and camo idk why BRIK DESCRIPTIONS!! (below) azurite: every 3 seconds, takes a gemstone and throws it, the gems increase in velocity by 0.05 (with no delay) and they will stay on screen until they hit the enemy. damage is the rounded velocity acid: throws little acid drops that deal 12 damage, if the acid on the brik hits the enemy then it has the chance to inflict poison (does 15 damage over 15 seconds and stacks) gem ore: if the green crystals are hit, they deal 14 damage. if the red crystals are hit, they deal 7 damage. beehive: if damaged spawns 1-4 bees, bees jump out and then home in on the enemy for a bit more than 2 seconds (then they keep going straight until they either hit the edge or enemy) and they deal 5-8 damage camo: throws 2 bushes out and hides in them when he touches them, does 12 to 18 damage with a sneak attack from the bush. also takes 4x less damage (rounded) from projectiles when hidden abstract: places paint splashes on the ground and they deal different effects. green: heals abstract brik 5 hp - red: deals 10 damage - blue: slows down - yellow: stuns and does 5 damage radioactive: spawns an aura that grows 1 size every 0.1 seconds, every damage that the brik takes will reduce its size by 1, and it does damage constantly (for testing lets just say that the dummy is normal brik) electric: spawns an orbiting shock every 2.5 seconds, when they touch the opponent it sends them in the opposite direction, the shock disappears after and does 5 damage equinox: spawns a sun and a moon that bounce around until they hit 5 times each, then they spawn again. sun is fast and deals 6 damage on hit. moon is slow and deals 3, but has a better chance for combos. after 2 suns/moons finish, equinox brik will finish the opponent off himself.
the dummy is revived each time a number is pressed the dummy is fine with being harmed :D btw lets pretend that the dummy hits beehive brik every contact subject to change a little: azurite brik (add more than just the gemstones) gem ore brik (more than just contact damage) beehive brik (definitely needs a nerf) camo brik (a bit op?) electric brik (buff or nerf depends on how it goes)