Welcome to the TQFD B SIDE CHAPTER 2!!!!! (i highly reccomend checking this studio that has all the previous installments to actually learn how to play: https://scratch.mit.edu/studios/51714053 ) This is a much harder version of the original game, with complicated tech, glitch using and a questionable amount of mid air jumping! Prepare for this, you are going to need it... ------------------------------------------------------------------------- TECH YOU WILL USE: Advanced shape throwing: Just get really comftormable with shape throwing to get them stuck with corners and edges of platforms, while also grabbing and throwing another one to always have a throwable shape Midair shape jump: Use the weird collisions of midair throwed shapes to clip underneath them to get teleported to the top, and then jumping! it sounds hard becuase its hard Midair shape jump in Midair: The same thing but in the middle of the air, it sounds harder because it is harder Glitch exploit: If you discover a glitch that benefits you, chances are its by design, so use them at your own risk No Needle gameplay: Needle gameplay sucks, this game is completely free of forced needle gameplay Bubble momentum storage: Store your upwards momentum from a shape jump in a bubble to store your vertical momentum! In other words, jump twice No Infinite Triangle Army: ... i couldnt fit it here ------------------------------------------------------------------------- Original Project: scratch.mit.edu/projects/1122313298/ I used music from: https://scratch.mit.edu/projects/1226184237/ and https://scratch.mit.edu/projects/1196121804/ Please give them the credit they deserve ------------------------------------------------------------------------- Pst- ya wanna hear something? The shapes draggable mode is on, so now you can skip everything and even access to areas that are impossible to get in! Please only use this feature if absolutely necesarry, thanks :)