I was just going to make a normal mirror, but then I had an idea. Why not make a game where your sprite is only visible on one side and the collectible is only visible on another? Please read instructions carefully as it may be confusing. Goal: get the highest score by collecting the most apples. Avoid the balls as they freeze you for 3 seconds. Controls: Wasd or arrow keys or mobile visual keys (click to activate press any key to deactivate) (the mobile's not awesome but it works) How to play: Your invisible mirror self moves exactly opposite to your movement. You must get it to touch the apple to get a point. However, if your real self touches a ball, you freeze for three seconds. The goal is to get the most points you can in 60 seconds. Alright you can play now but for those who are bored here's the four types of balls you'll be encountering: Giant Green: The slowest and the biggest Big Purple: Slow and big Medium Magenta: You know the inbetween Tiny Tangerine: a fast and small one
The reason the mirror looks green is because mirrors are green.. And sorry about the music sounding like you are going to war 400 more view for this to beat my most popular project!! Achievements: 14/6/26 - #1 in mirror apple (there's only three others but still Also has my new idea: the timepass variable. Instead of making a seperate script for the timer, I made a variable record how much time has passed then another variable gets increased by it and when it's >1, it decreases the timer and goes down 1. For big projects multiple scripts on the same sprite slows performance (this is not a big one but oh well). It's in the apple sprite for those who want it.