CAT EVOLUTION 2.0 ––––––––––––––––––––––––––––––––––––––––––––––––––– What is that: This is a simulation where the cats evolve over time to become better with the power of statistics and IA: every generations(the gen. variable show which generation it is), 50 cats spawn with a speed and a size stats that are determined by the bases stats plus a random modifier. Then, they all run around randomly to try to eat a banana. If a cat suceed, his stats are put a list where, after the generation, all the value in this list are merch and become the new base stat. This process make the cats statisticly better over time. Now, if you're smart, you may think that the cats will just become faster and bigger forever and that everything is useless, but NO! Because I made a brillant system. Every cat has a energy stat that is: [ 200 - (cat speed + cat size) ]. With this formula, it block the strategy of being really big and fast. I really hope you understand this simulation, but if you have any questions, just ask in the comment section below.
This project was made by myself. If you want to see more project like this one, just like and fav the project, it would be appreciated.