SPECIAL NOTES are displayed below the basics: To play, determine who is going first, then click the green flag. You have a certain amount of energy for your turn (E) that you can spend on actions. Read your Jokemon's actions carefully, then determine what you want to do. If you play an attack, click on the enemy and type in damage. If you heal yourself, click yourself and enter a negative number. SPECIAL NOTES: When you use a feature on your Jokemon to cheat death, subtract the damage you would take until you would be left with one hitpoint.
For those that want to suggest cards, here's the format: Name, E maximum, HP, 1-3 attacks, description. If you want to include an image, describe it to me and I'll either draw it, or find it online. CREDITS AND DEVLOGS: Coding: me Art: me, my friend Mal, and toby fox. Individual inspiration: The scp foundation for SCP-173, my cat for KEY CAT!, my brother for glitchy guy, Dragoon for VERA, me and Mal for King 1a/1b, jeltemreal for Wow-nut, LuDe_ for Gamblecore Guy, Splat_studiousOG for Splat. V1.7: 13 jokemon Too many possible battles V1.6: 12 Jokemon 144 possible battles V1.5: 11 Jokemon 121 possible battles V1.4.5: Various minor improvements and typo fixes. V1.4: Completely revamped all programming in the project. 10 Jokemon 100 possible battles V1.3: 9 Jokemon 81 possible battles V1.2.1: Simple bugfixes for King1a/1b Doubled VERA's health V1.2: 8 Jokemon 64 possible battles V1.1: 6 Jokemon 36 possible battles V1.0: 4 Jokemon 16 possible battles