! PLEASE UNDERSTAND BUGS, PROGRAM NOT DESIGNED FOR TURBO MODE ! Twenty floors. Fourteen hunters. One escaped convict. And that convict needs to get outta there... -- INSTRUCTIONS -- A surreal real-time strategy game where you must keep the giant elevator running while Hunters try to stop you. 0 Arrows to move around. 0 Z to interact with things. Once that power generator runs to zero, you're not leaving any time soon... -- EXPLANATION -- The game takes place in a dystopian-futuristic version of Northwestern Europe, practically in 2074 A.D., where humanity is gone because of color-coded creatures known as the Hunters. Before said dissapearance, a scientist by the name of ███ ███████ █████████ created a grey-colored vessel known as THE ARCHIVIST, and suddenly... dissapeared. Some months later, it all ended, where the Hunters began recolonizing the territory they left behind. Eventually, they found the Archivist, and placed it in a prison dungeon in the grey-colored land of Europe. But now, a strange voice is speaking to it, telling it that it must leave. And so, it does! -- CREDITS -- Inspired by Normal Elevator, and partially Luigi's Mansion. Every track made on FL Studio, and some sounds were made there, too. As for the introduction, I had Valve Theme because why not? -- LOG OF THE PROGRAM -- =PRE-RELEASE= v0.01 (5/24/2026): I've started working! v0.02 (5/26/2026): Made four of the eight tracks right now. Trying to improve with development. v0.03 (5/27/2026): Made two more tracks, and made the engines of the Zen-rated Hunters. The shop's gonna feature currency upgrades, and speed upgrades, too. And curses will come soon. v0.04 (5/28/2026): CURSES ARE CREATED! They're only for Abstraction, but they give more floor time and four new Hunters, which I'll add after the others. The shop has only three upgrades, though. :( Now, time to work on the concept of Cubical and Wreckerface. v0.05 (5/29/2026): Well, things have had much overhaul today. Now the Classic Hunters are here, there's a new final battle with the final music tracks added, and now I'm working on one Penthouse-rated Hunter. This really IS an innovative work for me. v0.06 (5/31/2026): June will now roll around! Penthouse-rated Hunters added, now to make Abstraction Hunters... v0.07 (6/2/2026): And so, I have completed the entire Hunters set! They are very hard on playtesting, but I can just TELL they can be taken out! Now to start debugging... =RELEASE= v0.1 (6/3/2026): The first release! Whoo! Probably won't work on this game for a while, feel free to ask me questions in my chatroom.