STATS: Health-1500 Stamina-65 Playstyle- ambush + rushdown M1 damage-17.5 M1 cooldown-0.6s Sprint speed-faster than average Walk speed-faster than average Stamina drain-average stamina drain Passives: -paranoia: sprites in chase with her get a stamina drain increase for 2-4 seconds depending on how close she is when chase starts Ability 1-painful embrace cooldown-25s windup-1.2s time taken to use-3s endlag if hit-2s endlag if miss-3.5s she will charge in whatever direction she's facing at time of use. if it hits a sprite she embraces them in a hug, hurting their back dealing 25 damage and inflicting slowness on the sprite for 2s after the attack is over. if she misses and meets air she gains slowness for 4s. if she hits a wall she gets stunned for 2s. Ability 2-choke out(working name) cooldown-30s windup-1.6s she will lunge forward a little bit and reach her arm out in an attempt to grab a sprite. if she successfully grabs a sprite the sprite is highlighted to all their teammates and she chokes them out for up to 15s dealing 2 damage each second until stunned or sprite successfully beats a minigame. after a sprite breaks free they will have helpless for 3-6s based on how long they were being choked out for. upon missing she will be inflicted with helpless for 2s. Ability 3-door placement(working name) Cooldown-15s windup/time take to use-3.5s she places down a door that she can teleport to using haunting appearance (see below). can place down 3 at a time. Ability 4-haunting appearance cooldown-20s time takes to use-5s teleports to one of however many doors she has placed on the map. upon teleporting to a door all sprites will be marked for 6s and the door will disappear. locks when there are no doors placed. gains speed for 4s after teleporting.
sprite moveset: https://scratch.mit.edu/projects/1317336963 also kinda leaks @-Unfunny- for the model