You stare into a mirror. It stares back. [SPACE] to blink. [Q] to hold breath. [M1] to get rid of distortions and pop bubbles. [UNCONFIRMED] to check your high score. Pop bubbles for sanity. Trial and error on most of the threats. Currently no ending, heavy WIP. == SPOILERS == If your eyes or nose look larger than usual, click on them. If you see a pair of red eyes, hold your breath until it goes away. If you start smiling, blink.
Inspired by FNAF, It Steals and the Troxler Effect. == UPDATES == v1.1: Sounds of (In)Sanity * Bubble popping will sound more bit-crushed. * Holding your breath will also have sounds. * Background ambience (which is really just heavily edited Claire De Lune) also plays. * Revamped jumpscare. * Buffed the Eyes (aka Clarence), or rather fixed a bug with them. v1.05: Big Brother Is (No Longer) Watching You *Removed all blood from the game, but in turn updated some sprites (Clarence got a makeover to be more consistent!) *Clarification for ScratchTeam: The protagonist drank too much ketchup and is now in the bathroom being sick, which is why their mouth is red. *Fixed a bug where holding your breath below 0 would continuously set your sanity to 5. *Highest time variable (appears after the jumpscare, though I might change this). == ROADMAP == v1.1 plans: Low sanity ambience. v2.0 plans: Ending(s?) and modifiers == TAGS == #games #art #games #art #games #art #games #art