this is a set of body parts and such i made for my roaring knight shimeji, which u can find on that well-known shimeji library to use! so, @WolfenWitch10, if you ever need to, i give ya full permission (and anyone else) to use this. if you use the parts here, don't forget to credit me for it! (note: the reason why there's only the front view for roaring is because the shimeji itself intended to only have one variant of the roar due to my lack of experience with the programming language in shimejis.)
previously, this shimeji was actually mostly traced from the original game sprites with the paintbrush tool in turbowarp but that looked stupid so i redid everything from scratch as a proper usable vector (which turned out SO much better) that begs the question: why don't i make proper vectors of any of my characters? well, the TSOS/TSOSA roster is easily drawable, and it doesn't really matter how you draw them as long as they're recognizable. (and animating them with individual segments for their bodies would be PAIN) Ambei's a bit of a different matter since i've gotten so used to just drawing him. it'd be pointless to make a vector for him since any pose needed is fairly easy to make (plus i have an existing 3D model of him). and uh, for my 3D characters... yeah, that's not happening.